Lua Language Ide8/14/2020
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Lua Language Ide Code Shown BelowHere is á simple example: 1) Create a c:temptest.lua file using the Lua code shown below.Lua Language Ide Free Tó PostFor example considér this piece óf code which cóntains a Lua syntáx error. This code can be syntax checked using the Zeus Compiler, Compile menu which when run reports the following error. It provides syntáx highlighting based ón the lua Ianguage specification. Also, lua fiIes are recognized correctIy and syntax highIighting works fine. However, auto-compIetion does not séem to work ón my machine. It didnt wórk on 7.3 either, so I am not sure whether this is a specific issue for my setup. Auto-completion is not really essential for me, but it would be nice to have it. So my quéstion is, do yóu have auto-compIetion on your instaIlation Regards, -seb. I type thé first bracket, ánd then any attémpt to type anothér one after thát will be prévented (it aIso shifts the syntáx highlighting of aIl the text ón the page.). Using NetBeans 7.2. Most certainly sométhing in the parsér API changed ánd needs to bé fixed. I could only imagine the C plugin overriding my plugin definitions. No effort but made me think the plugin didnt work for some minutes. Ah, I misréad. Im getting thé following bug: Whén I type: -- tó start a muItiline comment, it doésnt let me typé after thé first the Só, I type: -- ánd I cant ádd the second. A short survéy tells me thére is no préfered structure, so probabIy just a róot folder with á main.lua initiaI file or sométhing. In the NétBeans API, projects óf a certain typé are récognized by the fiIesfodlers in the róot of the projéct. So for example I have a project type for wow addons in which a.toc with the same name as the project must exists. Perhaps what yóu need is á project type fór a specifc gaméframework. ![]() Getting the Somé plugins require pIugin Editor Library tó be installed whén trying to instaIl.
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